CURSE Wrestling Arrives

On January 22, 2023 the Championship Unlimited Revolution Sports Entertainment Wrestling organization (or CURSE Wrestling) was announced to the Internet. Today, you find out a little more about what to expect from the organization.

Former friends and legends of Emerald Nation professional wrestling’s past got together about two years ago and started working on plans to revive large scale wrestling to the Emerald Nation as a whole. One off shows and flash in the pan federations that disappear over the course of several months are now being replaced by CURSE, a long term plan to bring stability back into the sport.

Hall of Famers Nathan Hawke, Tom Katz, Scott Crowe, and Roger Stane are the owners of the new CURSE Wrestling and have a clear vision of where they see the company going.

“We have over one hundred years of wrestling experience between the four of us,” said Nathan Hawke, formerly known as Knighthawke. “Some of us know a lot about the booking, some of us are good with promoting events, and all of us have some knowledge about training.”

“The decision to run a wrestling company,” said Tom Katz, formerly known as Cat, “was made because we saw all of the failures other made and felt we could do better. Saying that and doing that are what we’re here to prove.”

CURSE has partnered with the professional wrestling training academy the Energy Zone, owned and operated by Hall of Fame Carl “Doom” Daniels, to have a source of new talent to be brought into the organization on a regular basis. The initial “class” of CURSE will be made up of established talent and new students from the Energy Zone.

While CURSE is certainly going to be the largest thing coming out of the Emerald Nation at this time, they won’t be the only operating wrestling company in the country. There are several independent groups that have smaller shows in hyper-local areas that exist throughout the country. This harkens back, slightly, to the old territory system, though the “territory” is scarcely larger than a city.

“We scouted everyone,” said Roger Stane, formerly known as Zoo. “No one is prevented from working smaller shows if they want to but we are looking to keep talent as healthy as possible for CURSE.”

Some of the “scouted” talent are actually children, or grandchildren, of legends of Emerald Nation wrestlers. Nathan Hawke’s son Dane Hawke and his daughter Skye Hawke are both wrestling in CURSE. Tom and Hanna Katz’s daughter Tyger Katz will be as well. Scott and Xandra Crowe’s daughter Kyra has found a home in CURSE. Roger Stane’s son Van Stane will be joining them.

Those not related to the founders but are legacy wrestlers are brothers Aaron and Ferris Hart (sons of Thomas Hart), Delila Hart (daughter of James Hart), Naomi McClain (daughter of Ed McClain), Leon Knight (son of David Knight, grandson of Axl Knight), Darius Knight (son of Jared Knight, grandson of Axl Knight), Stella Knight (daughter of John Knight, granddaughter of Axl Knight), and Virgil Mann (son of Wyatt “Wild Man” Mann).

“A lot of our children and the legacies of others want to carry on what their families started,” said Scott Crowe, formerly known as Scarecrow. “CURSE is that place to do that. As founders, we also felt it was important to bring in one of the Emerald Nation’s oldest wrestling dynasties: the Knights. They had the last standing territory and when people talk about the ‘good old days,’ the Knight territory is the one that is most often remembered.”

There is a lot of history behind CURSE and the company is looking to let everyone know that they acknowledge that history. Their immediate focus is their first event to occur on March 4 in the Gothica Rec Center: CURSE Unleashed.

Specter Chronicle 006: Sports Entertainment

You may look at the title and think that the topic isn’t worth reading about. Then again, you may be completely into the topic and want to read something worth your time. There will be something worth reading and something that I’ve been working on in the background, so read on and learn about what has been going on.

A Brief History: Pro Wrestling and Me

I started watching professional wrestling just before Wrestlemania (yes, the original) and was a fervent fan through the mid-90s when things kind of trailed off. Well, I really just lost the ability to watch for a few years until the Monday Night Wars were coming to their climax, then I watched until WWE became boring with their repetitive brand extension BS.

When Total Nonstop Action (TNA) came in, I watched with enthusiasm… then it was ruined by Hulk Hogan and Dixie Carter. When All Elite Wrestling (AEW) popped up, I watched with enthusiasm… then it went onto channels that weren’t accessible to people without cable. I’m a cord cutter. Why would you cut off your programming to cord cutters?

Anyway, from 1998 to roughly 2003 I ran some eFeds (electronic federations, slang for fantasy wrestling played online). I opened with the Dark Wrestling Organization (DWO), the Virtual Wrestling Matrix (VWM), the Sports Entertainment Organization (SEO), and the Professional Haven for Athletes of Sports Entertainment (PHASE). The DWO was the most popular one of the group, but PHASE had the biggest potential.

I ran some offline federations during (and around) that time, too. Naming them won’t matter, so I won’t. That should catch everything up.

My Involvement in Pro Wrestling Currently

Recently, there was a deal for Peacock subscriptions (99 cents per month for 12 months) and I decided to go for it. Peacock has WWE programming on it and that got me back into watching some of their programming… except for a PPV and a couple of recent (at the time) episodes of Raw, I mainly watched classic episodes of “old school wrestling” and Saturday Night’s Main Event. I’ve since watched a few of the documentaries available and they were pretty good, too, but WWE just wasn’t that interesting… the formula was obvious.

Then Vince McMahon left due to allegations of sexual misconduct. But I’m jumping ahead.

I searched hard for a way to watch AEW online and finally found a site that has a lot of wrestling programs available on it. They aren’t live (I can’t get the live to work, anyway, not that I watch appointment TV in the first place) but I’m plenty happy watching Dynamite, Rampage, and Dark in a binge once a week. It’s been super great.

Back to Vince, though.

He left WWE under sexual misconduct allegations and was gone something like four to six months. All of a sudden, the locker room was happier, people were feeling better about working for WWE and wrestlers were feeling optimistic about their future. Vince then suddenly comes back and the WWE is all of a sudden up for sale.

The best hope is AEW buys them. Worst case scenario is that the Saudi government buys them.

That really doesn’t have much to do with what I wanted to get to, though… I wanted to turn this back to the fantasy wrestling aspect.

A Brief History of Fantasy Wrestling and Me

When I was watching pro wrestling as a youth, the obvious thing to want to do is have your own organization and run your own created wrestlers against others’ created wrestlers in that organization. Well, that’s what happened. Sometime in the mid-80s, a group of us had a thriving fantasy wrestling federation (called World Wrestling Organization, or WWO).

Along side this WWO, I ran my own personal federation in my free time to test out some booking theories I had. I can elaborate on this after the announcement down below, as it’s part of the “historical background.”

After the WWO, I was part of a mail in federation (which was painfully slow but was interesting) for a few years before getting access to the Internet to start the DWO for a group of coworkers (and eventually the Internet).

Even though there were offline feds and online feds that all ran basically in the same basic (and short-lived) period of time, I look back on that period with fondness and periodically get the twitch to go back and run something like that again.

I’m more inclined to run the “my own personal fed” rather than an eFed, though.

The Real Purpose of This Column

I mentioned that there was an announcement, and we have finally arrived at that point. Let me announce that I have recently acquired Fire Pro Wrestling World and have been figuring things out to where I can begin running my own sports entertainment promotion. There is a history to the characters in this promotion (there are a lot of “children of the other feds I mentioned above” participating) and that history will also get written about in due time on this website. But let me announce officially:

Championship Unlimited Revolution Sports Entertainment (CURSE) Wrestling. I am diligently working on the details behind the scenes and will be getting actual content out on this website for CURSE as soon as I can.

These will be in the form of wrestling shows, so hopefully everything turns out great and I look forward to hearing from everyone!

Specter Chronicle 005: Why Chess Isn’t… More Grand a Spectacle

Most competitions, sports or games, eventually gain a level of grandeur after a length of time that puts them into a larger arena than when they began. Sometimes that takes a few years and sometimes that takes far more than just a few years.

In the special case of chess, there are other factors holding the game from joining other great “spectacles” of competition. Those on the inside can’t seem to figure out how to break through that barrier, so maybe someone who is on the outside can show them some examples of what might be holding chess back.


The trend for the chess world has been moving from a focus on single player matchups (which were largely World Chess Championships, to be honest) to almost exclusively tournaments. Anyone who follows chess wants to see more tournaments, the die hard fans that follow the game intensely. Single player events were really only a thing that happened before chess became popular worldwide.

Early on, chess was a game that was played between two people and for high stakes. There was a spectacle to playing chess, something to gather together and watch because two really great players were going to be playing.

We are in what some might call a “golden age” of chess, with thousands of Grandmasters in the world today, tournaments were a way to get them all together as often as possible, or a great many of them, at least.

Magnus Carlsen, former World Chess Champion (Photo credit should read EDUARDO MUNOZ ALVAREZ/AFP via Getty Images)

Chess has hundreds, if not thousands, of tournaments per year. No, I’d definitely say multiples of thousands per year. There are, of course, the large tournaments for the Grandmasters of the world, but there are also the tournaments for local championships and scholastic tournaments… there are even club tournaments for whatever events they hold, too.

Tournaments are a great way to involve those who need to improve at chess with their ratings, to get experience playing a vast number of different players, and to gain experience playing under timed conditions. Once you reach a certain level, however, tournaments are just something that occupies your time… because you end up playing the same players over and over again.

The top chess tournaments in the world see the same basic 30 players in almost all of them. Those would be the top 30 players in the world, with a different individual or two thrown in there from time to time.

I’m talking Magnus Carlsen, Ding Liren, Ian Nepomniachtchi, Alireza Firouzja, Hikaru Nakamura, Fabiano Caruana, Anish Giri, Wesley So, Vishwanathan Anand, and Sergey Karjakan just to name the top 10 (as of the writing of this article). Are these guys in every tournament together? No, but you’ll see them together in some combination more often than not, and they’ll be the ones competing with each other more often than not in other tournaments if the one you’re watching isn’t on. Repetitive.

Chess has a “spectacle” problem, which is what has been the reason that “non-chess followers” don’t come into the viewership very often (or at all). Fans of something like a spectacle, and you’re not going to get a spectacle for the 157th time Carlsen and Anand face each other in two games in a round robin tournament. Especially not when they aren’t the leaders in that tournament and the scores they have are due to the fact they’ve mostly drawn.

Some alternatives have been suggested, and rebuffed by the purists, but some of those suggestions really need to be examined in greater detail. One in particular is something I want to highlight above all.

Greg Shahade is an International Master in chess (the step right before Grandmaster) and the founder of the PRO Chess League (Professional Rapid Online Chess League). He’s turned chess from just a tournament (or series of tournaments) into a team “sport” (I’ve chosen to continue using the word competition, as chess is a game and not an athletic contest). Teams of players compete against each other in a scheduled series of meetings until the best teams at the end of the season go into the playoffs to compete for the league championship. While this is a great variation for chess in general, I have personally disliked what he’s chosen to do with the “teams” (or franchises, if you like) of the league, making them compete to get in.

Greg Shahade, founder of the PRO Chess League (photo via Wikipedia)

The PRO Chess League isn’t what I want to talk about what Greg Shahade suggested needs to change about chess, though. He’s suggested we stop with the long form games, the ones that take eight hours (or longer) and just go with shorter form games. I don’t remember the exact length that his ideal games would last but I don’t think that it was longer than 15 minutes per game.

Having chess go from longer form games to no longer than 15 minutes per game would greatly spice things up. In chess terms, this would be called rapid chess. This is the length of game that the PRO Chess League plays at. Rapid chess allows for an additional 10 seconds per move to be added but I’m suggesting a hard 7 minutes and 30 seconds per player, period. This adds a quicker dimension to the games that will keep the attention span of the viewer that can’t stand a longer game.

Going with 10 minutes per game would be even better, however, as that would suit a broadcast format a whole lot better. Chess is streamed online live as it happens (for the GM tournaments) but those are for the long games and those are not going to be for anyone casual, only the hard core fans.


Hold up… this isn’t all I’m saying should be changed. You also need to bring in the spectacle that chess sorely needs. This means returning the excitement when two big hitters meet up in a match, a player vs player match that doesn’t involve 14 other players. Just two players.

Lasker vs Capablanca… Fischer vs Spassky… Kasparov vs Karpov… these are all World Chess Championships that were big deals and caught the attention of the world. Today, the World Chess Championship is a side thing that happens while other tournaments are happening. Magnus Carlsen resigned the championship because the candidates cycle is just tedious and often doesn’t produce the best outcome for what chess needs. Let me change that, the candidates cycle rarely produces the best outcome.

We return to our 10 minute games, of which we can now squeeze in one as white and one as black in one 25 to 30 minute sitting (depending on whether to have a 5 or 10 minute break between games). If you have 4 matches scheduled for a single “show,” that’s 80 minutes of solid chess programming (the breaks for the games are filled with the next match’s game, so two matches can go on “at the same time” somewhat, using the 10 minute breaks). Throw in some chess commentary and some background stuff, you have a two hour show that would be entertaining and informative all in one. Plus, you could draw in some of the “casual viewers” that might not have normally watched a chess game, building up a fan base.

Did I lose you there? Let me use an example.

Let’s say we have a 10 minute preamble to our chess show, then we start with game 1 of Adam v Ben (10 minute max time)… the game goes the full 10, they then get their 10 minute break. So then we go to game 1 of Charlie v David (10 minute max time) but that game only goes 7 minutes, which allows us to cut to a little quick 3 minutes of preview of George v Henry as the main event. The show then goes to game 2 of Adam v Ben, they finish in just 5 minutes, which allows for a little analysis of their game until the 5 minutes ends. Game 2 of Charlie v David happens, which ends in just 3 minutes… which means the “halftime show” is 17 minutes long instead of just 10 minutes. After that we do the same type of thing with the games of Edward v Felix and George v Henry.

Make more sense?


This idea isn’t necessarily for the highest rated players, although, they would probably benefit just as well from this as anyone else. The problem is having players with personalities, ones that would be something more outspoken and maybe a little showy to draw in viewers. Casual viewers don’t want to see two stuffed shirts in suits staring for hours at a chess board… they want to see two trash talkers with distinctive clothing giving each other a hard time trying to win a vibrant chess game.

I have played with enough people rated at enough levels to know the players I’m likely looking for would be rated 1500 and lower. Potential casual viewers would want to be able to relate to the chance at beating the players they’re watching, but possibly just out of reach. Just like watching NBA players, viewers could possibly beat those players but likely won’t due to the talent gap.

A little pomp and circumstance, the right players with personality and flair, the shorter format game with the segments I listed above, and chess could go out to a bigger audience. A more casual audience.

Maybe that’s worth at least a little consideration, don’t you think?

Specter Chronicle 004: Digital Sports Are Coming

This website has been completely restarted due to a server issue and I did choose at that point to let quite a bit of the old stuff just… well… go away. So, anyone new to this site wouldn’t be aware that I’ve done little “digital sports” leagues on this website in the past. That’s what I’ll be talking about in this column, as well as which digital sports will be coming to Emerald Specter.com.

What Are Digital Sports?

Digital sports are what I call a simulation of a sport without a video representation of any kind. The simulation is basically a spreadsheet running the tough stuff and spitting out the results while I run the league and publish it all somewhere. That place, well, it’s here, on this website.

I’ve run both soccer and American football on this site in the past, not that you can see the archives, but they’ve both been done. The American football one was more talk about how the spreadsheet did what it did and was about four seasons worth of simulations that I was intending to turn into a more fleshed out league… and that never happened. Soccer was done with more of the fleshed out intent from the get go but I think I went too big too early and then I petered out.

The idea behind “digital sports,” though, isn’t just to simulate something that is already in existence… sure, soccer is out there in a myriad of forms as is American football. What I wanted to accomplish was to simulate the sports as accurately as possible for refining the spreadsheet.

In case you don’t know, I love spreadsheets.

Digital sports are fictional “players” playing these fictionalized sports. The simulations are of real sports but the players are all fictional. That is digital sports.

How Will This Remain Sustainable?

Unlike last time, I am planning ahead.

First and foremost, the spreadsheet needs to be able to accomplish the task it was created to accomplish. If the sheet is designed to simulate a sport then the sheet needs to simulate that sport as accurately as possible.

Next, the league needs to be like a real league in that it should begin like a real league: in a sustainable fashion. In the case of soccer, for example, don’t start with 20 teams, start with eight or ten and expand in future seasons. If it’s an MMA league, don’t begin with seven weight classes, start with one and build up from there (again, expansion as time goes on).

Then create all the logos and pages for the information to be stored for these leagues and teams. Yes, I design logos, too. In fact, I’ve been designing them for the better part of 15 years… because the visual aspect of promoting these digital sports will be important moving forward.

Finally, talk about what is going on with the digital sports. I intend on starting a podcast specifically for this aspect of the website. Digital Sports Weekly (DSW)? Whatever I call it, that’s what the show will be for and it will cover every one of the sports that will be running on this website.

Which Digital Sports Are Coming?

I’ve hinted at a few of them in this column already but I wanted to give you all something more firm than just allusions. So, without dragging this out any longer, let’s make the announcement.

The first sport coming is stock car racing. I’ve spent a long time building a racing simulation spreadsheet and although it’s only my “version 1” of the spreadsheet, I want to start using it to simulate a racing league. This simulator was built with the intention to emulate NASCAR Cup races, so that is the idea with this league. There will be a full field of digital drivers, teams, and so on but there won’t be 36 races in season one.

Next in line is sumo! There is a game called Road to Yokozuna that is played on Discord that is great fun and they’ve figured out the best way I’ve seen to simulate the sport. Their version is run with Discord bots, but what I’ll be doing is taking their basic version and doing some spreadsheet magic to make a similar version to simulate sumo in the same basic manner, but with some jiggery pokery added on. Unlike Japanese sumo, it’ll be multi-gender and will start with just a top division before expanding from there.

Up next is soccer, where a new take on the previous versions of the league are going to be coming. I haven’t determined how many teams to begin the league with yet but I do know that the league will be multi-gender in makeup. There are a few spreadsheets I’ve got made up for this, one for simulating the games, one for managing the league, and one for scheduling the season. All of these are complicated and when I put them together the spreadsheet barely moves, so I broke them apart. I’m working on them but this is definitely coming.

Finally, at least for the initial roll out, is mixed martial arts. I’ve built not one, not two, not three, but FOUR mixed martial arts simulator spreadsheets in the past and all of them were good… but none of them did enough to simulate MMA accurately. I could get some of them to do good stand up simulation and another good ground simulation but transitioning as well as having the spreadsheet make good choices was too much. Using the Road to Yokozuna as a guide, however, I’ve got high hopes to have something that will be interesting to see in action.

When Will We See This Stuff?

Nothing is coming before 2023, I can tell you that. I have a couple of tracks to finish for the racing league as well as programming a couple of tracks for the season, then I can run the simulations and get the logos going for the racing league.

After that, it’s just a matter of getting spreadsheets done and going for the other sports and they’ll come, too.

Ideally, I’ll have a sport running nearly at all times on this site (ie if racing is done, MMA will be going… if sumo is done, soccer can be on, etc).

Let’s hope I can get this stuff sooner rather than later.

Specter Chronicle 003: Worldbuilding

I have slowly been building a connected universe of stories for the better part of 35 years and I have finally reached the point that I can start putting out actual information about one facet of this connected universe. Since I’ve got this website and a fancy column I write, I figured I’d just write about it here… so here it is, a column about my worldbuilding (as well as worldbuilding in general).

Let’s go!

I should start by saying that all my stories or backgrounds for stories didn’t start out connected. When I started out creating my own shared comic book universe (which is not the universe we’re discussing here), I intended it as a stand alone thing. That goes for my Doctor Who pastiche (also not what we’re discussing). There were a couple of other things that also got created on their own and I had no intention of them joining anything, either.

But an epiphany happened one day.

I stepped back and looked at all my half written first drafts, scanned all the outlines, looked through all the character arcs, and finally took a broader look at all the directions the characters in each “universe” was heading. Did everything line up perfectly? Absolutely not, but there was something there.

The pastiche was the glue because it has an oddity built in that can be connective tissue for everything else. Using that as the starting point, I grabbed the comic universe and weaved part of that into the pastiche… and came up with a hell of a killer “end point” to build towards. That point worked for the universe we’re going to talk about today, too, as well as a few other items.

And that is how it all started.


The world I’m going to discuss today has roughly 20,000,000 years of history to it. While I would limit the “recorded” history to only about 14,000 years (the “end point” mentioned above is the stopping point), the world does have a whole lot more going on. If one were to compare it to another planet, say Earth, obviously things went on before recorded history here, too.

Now, I can keep being obtuse and continue calling it “the world,” but I’d rather make it simpler and tell you what the name is: Dhumin. If you’re wondering, yes, Dhumin is a Cthulhu Mythos Great Old One. The residents of this world named their world after this very deity, on purpose, and they do have a means of reference for it that will eventually be revealed through story. In fact, their entire solar system is named after Cthulhu Mythos entities, as that is their cosmological exposure at the time of their astronomical discoveries.

Hopefully, I have a few people excited about the story aspect, at least. I intend to do a “History of Dhumin” podcast at some point, not quite as in depth as Dan Carlin’s Hardcore History, but more than just a rattling off of names and dates.

Being an amateur worldbuilder, I wanted to make something that was wholly my own, but I also wanted the world to look somewhat realistic. This meant that I couldn’t just hand draw a map (although that only came after four or five attempts) nor could I just take and modify another map (much like George RR Martin did for the Game of Thrones Westeros continent). So, I decided to come up with a different idea all together.

I found a plethora of different “landform” shapes that I thought would look good as continents and islands (that would also fit into some of the key events in history) and saved them to my computer. Each one was then sized to however large I needed it, silhouetted, and added to a much larger map of the entire surface of Dhumin. Once everything was positioned correctly, I overlayed a temperature zone layer and toyed with it until I knew which areas would be icy and which ones would be tropical. All I needed then was the actual interiors of the continents.

Before I get too far, why don’t I show you the world map of Dhumin, complete with temperature zones.

The warmer the color (red, orange, etc) the warmer the climate, the cooler the temperature the cooler the climate. Continents are a bit debatable in this case, though, as I haven’t really declared any in particular. So, I should do it right here during this column, how about that?

Starting in the west is definitely a continent (one), moving east in the north to the three island archipelago arrangement with the center one that looks kind of like a horse rearing up should be a collective second continent (two), the landmass right next to them is likely its own continent (three), connected via land bridge to the “bird shaped landmass hovering over two nests” continent group (four), then we have the long continent (five), just to the west the one with the obvious crater just to the south of it (six), and finally the big island to the west with the trail of islands going west is the last one (seven).

These continents have not, as yet, been named because I am preparing to go through and get more detailed into the history of this world. Part of that history is writing some of it as that history is “happening,” meaning names of things will be given as those things are “discovered.”

I have a rough understanding of what the whole history of the world is, I just haven’t gotten more detailed into that history. This is where the podcast and writing a deeper outline so that books can be written. Ideally, a full cast audio drama series would be great to flesh out some eras of the history but small steps.

I’ve gone off on a weird tangent and should get back to the topic at hand: worldbuilding.

With such a long history (as mentioned above, either 20 million or 14 thousand years of it), there are a lot of eras available to delve into… but all history starts at the beginning. Since this is a fictional location, one might describe this particular era as a “fantasy” era.

Demographics

One of the easiest thing to do in the case of most fantasy worlds is to base the majority of the sentient life on humans (humans, dwarves, elves, gnomes, etc). I mean that each species is basically a slight derivation on humans (taller, shorter, pointed ears, etc) and there are plenty of fantasy works in the world that cover these areas in abundance.

Since Dhumin’s inception, however, I have made a conscious effort to deviate from the “fantasy norms” and also come up with a reason to have these different species on Dhumin (scientifically speaking). I won’t elaborate on the scientific background of the reasons on why species of Dhumin exist but know that there is definitely a reason.

I did begin with humans, the basis for something to latch on to, as something “familiar” for the reason or consumer of the information. Humans are no greater in number or lesser in number than the other species who inhabit Dhumin, but they are in just as wide a variety as one is used to here on Earth. They are only one seventh of the inhabitants.

Along with them are a species who have bioluminescent skin called Lumyen (loo-me-en). Lumyen do resemble humans in appearance, except for their glowing skin and colored hair. Biologically, Lumyen women are the dominant sex as they range in size from 6’9″ to 7’11” tall, and they are far more muscular than their male counterparts. Male Lumyen are 5’0″ to 6’2″ tall and socially the ones responsible for childrearing. This species originated in subterranean locales and is largely considered responsible for the bioluminescent skin.

The third species are called the Pranthos, a pseudo-bipedal feline species. Pranthos can be both bipeds and quadrupeds depending on their needs. The fur of the species tends to be dominated by stripes but can also resemble maned felines or spotted as well. Both males and females share the duties of the species and seem to largely be ambivalent when it comes to social norms.

Next in line are the Drokahn, a species who do resemble humans in figure only. All Drokahn are genderless but resemble the males of the human species. Drokahn skin is a pitch black, their eyes are solid white, their mouths are also solid white (to include their blood), and they have no nose. They have natural night sight, though they can also see in regular light just fine, and each have the ability to reproduce twice in their lifetime.

A familiar-esq entry to the list of species are the Hardravin, basically dragons. The Hardravin come in a variety of shapes and sizes, though believing that they will reach the sizes depicted in popular media (like the dragons in House of the Dragon, specifically). Hardravin are larger than most of the other species on Dhumin but they are mostly not gargantuan in size and more-so resemble Eastern style dragons… though the Western style ones do exist in a smaller capacity. These are the most long lived species on the planet, with an average lifespan ranging about 350 years or so.

All of the species listed above are made up the same basic building blocks of life: skeletons, musculature, blood, nervous systems (that are recognizable), and so on. Yes, that means we deviate from that with the final two “indigenous species” on Dhumin significantly enough to be unique.

First of the final two are the Vodan, a bipedal species who are vegetation based. The Vodan have a watery sap for “blood,” vines and greenery for “organs,” and a wooden bark for what would pass for “skin.” There is really no “norm” for a typical Vodan, they come in different shapes and sizes as well as a variety of “colors.” While the Hardravin are the longest lived on average, Vodan have been known to live well past even the oldest Hardravin. This would be largely due to carefully avoiding combat and taking care of oneself to the best of their ability.

Finally, we have the Kryskuul, the silicone based species on Dhumin. Bipedal and crystalline coated, the Kryskuul have essentially a biologically built in armor due to the crystals. There are a number of things that make the Kryskuul different than the other species on Dhumin, like the lack of a “blood” inside and the fact they regrow their damaged pieces slowly over time (crystal formation). While higher temperature areas are where the Kryskuul thrive, they are able to survive in colder environments in extreme circumstances.

That rounds out the seven sentient species that inhabit Dhumin. There are other species that are on the planet, too, such as the animals and plants that live on the planet. I won’t be getting much into those in this world during this column but they do exist… but I will hint that there is another sentient species on this planet, though they aren’t indigenous to Dhumin.

Surface Features of the World

The map I posted above is just the continental (and island) outlines of the world, along with the temperature zones. There is a lot more detail going on in my map than just that, I didn’t want to just go right into the full reveal right off the top, though. Here’s what the world looks like through a “satellite view:”

Yes, I watermarked it. Sorry, but there are a few more things that will be going on in this map and it’ll be getting bigger for the official release of the information coming later. Let’s not concentrate on that part.

The map contains mountains, deserts, rainforests, tundra, and other kinds of landforms that are clearly visible… from space. The aforementioned first continent has a mountain range so large that it has a permanent snow covering hundreds of miles across (and yes, the mountains in that range are HUGE). All of this world has things going on and there are mysteries to the species that I described above because, you guessed it, in 20 million years things have happened before recorded history.

In Conclusion

Yeah, it feels like I just got started. There is also a lot more to the whole “worldbuilding” thing in general. I alluded to a lot of stuff that I have worked out and you should also have those things at least outlined so you can build your own world.

I also hope that I hooked you with the world that I’ve built here and you’ll come check out the stories that will be told involving the characters from this world. Dhumin will have initially stories revolving somewhere near the “beginning of recorded history” (the fantasy era) and will eventually have tales (or a series of tales) come from the space age (or the future era). Fantasy to science fiction is quiet a range and there is a whole range of things that go on in between.

Thanks for reading.

Specter Chronicle 002: Boxing’s Problem

My personal story with professional boxing started in the early 90s, when I happened upon a free boxing event on ABC where a world title was being defended (successfully, I might add). After that, I really started getting interested in the sport that lasted for quite a long time. I stopped being as interested in the sport when it stopped being about legitimate competition and became more about waistlines just under one’s nipples.

Let’s talk about what’s wrong with boxing.

Mixed Martial Arts

One of boxing’s biggest competitors is mixed martial arts. When the UFC really came on the scene as a weight class separated league, boxing really stopped being as interesting a sport. Not that the fighting was anything less but the fighters themselves started doing weird things in the ring.

This is the era when the “waist” or “belt” started creeping well up into the ribcage area, hugging your opponent became the go to move in the ring, and big fights stopped happening between the fighters fans really wanted to see fighting because the fighters started making demands that were unreasonable of their opponents.

What do those things have to do with MMA? Well, what MMA did was start morphing into what people wanted to see: action oriented fighting.

Forget the differences in the sports for the moment. MMA condensed rounds down to three five-minute rounds, five for championship fights. They didn’t have a “hug your opponent and break up” thing because there is a grappling factor in MMA, so no slowing down the action in the majority of the fighting. There was also the removal of one of the biggest problems: big fights happening between the fighters fans want to see more often.

MMA was doing things right where boxing was not.

Boxing Isn’t Mixed Martial Arts

This header is 100% correct. Boxing is NOT mixed martial arts and never will be but there are things that boxing continues to do that will continue to hamper it as a sport.

Boxing’s events are mostly pay per view at this point, with very little offered for free to the uninitiated viewer. As I stated in the very first paragraph, I came across boxing on ABC in the US on free TV and probably never would have given it a second look had I not seen it where I did with a world title on the line on free TV. Just like giving a movie a chance for $25 a ticket you’re not sure about, no one is going to put down $70 on a boxing PPV just to “see if they like it.” Discoverability is a big deal.

MMA has discoverability as there are several places you can watch it, for free, around the world.

There is some boxing available on YouTube or other Internet sources, sure, but nothing live. Sports really rely on the live component and without the live component, boxing is hurting. You need MAJOR networks or stations on TV to get those random viewers.

Boxing’s Problems And Their Solutions

Boxing’s single biggest issue has to do with their sheer number of governing bodies. Pre-1970, there was only one ranking for each weight class and that meant only one champion per division in each weight class. One undisputed champion of the world per weight class.

Currently, the recognized governing bodies considered the “Big Four” are the WBC (World Boxing Council), the WBA (World Boxing Association), the IBF (International Boxing Federation), and the WBO (World Boxing Organization). Each organization ranks their own boxers individually, meaning there is a potential for 10 completely different boxers to be ranked per division per organization… and that would mean 40 ranked fighters per division.

Each of the Big Four do not rank the other organization’s champions, so there are potentially four separate champions per division as well… and the WBA makes that even more complicated by having a “super champion” when their WBA champion wins a second belt, and gaining the super status… meaning someone new can get the “regular” WBA championship then. That makes a potential of five champions per division.

Another HUGE issue for boxing, in my opinion, is the over abundance of weight classes. There are currently 17 weight classes in boxing, with some being as little as three pounds in difference. That is just too many weight classes. So many weight classes removes the eliteness of the athletes and gives the opportunities for championships to too many individuals.

Four main governing bodies with potentially five championships per weight class is a total of 85 world champions. There is actually another organization that some consider “the fifth” of the Big Four, the IBO (International Boxing Organization), which would add another 17 world champions to that mix. With 102 possible world champions, who can give a damn anymore?

Another big problem that I haven’t concentrated on is the “hugging” issue. When two boxers get to punching each other and one doesn’t like getting hit so much, that guy tends to “hug” the other one to get him to stop. This forces the referee to break the two apart, giving the two fighters a small respite before they resume punching each other. As the fight goes on, this becomes more pronounced because the two fighters are more exhausted.

The final issue that I haven’t addressed is the fights themselves. Fighters are essentially responsible for setting up their own fights, though this is done through promoters, and therefore is left to benefit the fighter for whom the fight is being arranged. In the case of “big fights,” then the guaranteed money for the fighter is the primary concern. This is understandable, of course, but doesn’t result in very many “great fights” in the sport.

What about the solutions part?

This is where I get to those.

THE magazine that represents the sport of boxing is The Ring, which is basically the authority on the boxing industry. The magazine started in 1922 but has now become a website with more up to date information. They’ve devised a system to rank professional fighters separate from sanctioning bodies, having strict rules for who can be considered for a championship.

This is the solution to the “too many organizations” issue. Ignore the sanctioning bodies and just have a separate and widely agreed upon authority to rank fighters. No organization should be ranking fighters and certainly shouldn’t be handing out championships. Boxing is so diluted with belts right now they don’t even matter anymore.

Boxing’s next big issue to solve is a simple one: condense the weight classes. Seventeen is too many. If there is only three pounds between weight classes, that isn’t enough of a difference. I take bigger craps than that.

Here’s the divisions that currently exist, and I’ll just go ahead and strikethrough the ones we can get rid of right off the bat: Heavyweight (201 lbs and up), Cruiserweight (200 lb max), Light Heavyweight (175 lb max), Super Middleweight (168 lb max), Middleweight (160 lb max), Light Middleweight (154 lb max), Welterweight (147 lb max), Light Welterweight (140 lb max), Lightweight (135 lb max), Super Featherweight (130 lb max), Featherweight (126 lb max), Super Bantamweight (122 lb max), Bantamweight (118 lb max), Super Flyweight (115 lb max), Flyweight (112 lb max), Light Flyweight (108 lb max), and Mini Flyweight (105 lb max). I’ve eliminated 7 weight classes, 28 world championships (or 35 if you include the IBO). Most of the ones I removed were created in the 1980s or later, right around when three of the Big Four were running rampant over their heyday. There is a Bridgerweight division (224 lb max) recognized by the WBC only, and I haven’t mentioned anything about that.

Moving on to the “hugging” problem. Boxing should focus on the action and that means avoiding the hugging. An obvious solution is to remove a point every time one of the fighters initiates a hug. Yes, a full point for each instant they hug. If you have an older champion that is hugging a lot, then they could end a round with 0 points. That’s on their head. I assume this isn’t going to be a popular solution, so I’m going to suggestion another one, which isn’t going to be popular either but at least I’ll have suggested two instead of one. The second suggestion is to lengthen the rounds from three minutes to five minutes, and shorten the number of rounds from twelve maximum to seven… and forcing the clock to stop when a hug is engaged. Yes, stop the clock when the hug is engaged, which means whoever thinks they’re getting out of the fight easy is losing the advantage.

Solving the final issue is the trickiest one but also an easy one to fix. Reading this, you might be inclined to believe that I’m going to suggest that The Ring take over as the indicator of who should fight who, but that isn’t what I think at all. Once a fighter is ranked in, say, the top 25 of the world (allowing The Ring to be the arbiter of the official rankings), if the fans vote that they want to see a fighter face someone in particular, then that is the fight that is made. They’re the ones paying for the fight, let them determine who the fighters fight. This eliminates top 10 ranked fighters from continuing to fight scrubs while the champion of a division only battles top 10 ranked fighters. The negotiations should be simple, too… the winner gets 75% of the purse, the other 25% goes to the loser… a draw is 50-50 split. That encourages everyone to try and win.

Thoughts and Responses

I already know my ideas aren’t going to be popular with boxers. They really aren’t going to be popular with sanctioning bodies or promoters. Even these suggested improvements aren’t going to be taken because I’m one voice in a sea of millions and I’m the only one making these suggestions… and I don’t even care if I get credit, just make the changes.

Boxing is called “the sweet science.” That hasn’t been true for a long time. It hasn’t even been true during my life time. The sport deserves better than what is currently being done to it by the very people claiming to be its stewards.

The sport needs to get rid of the Big Four and the rest who hand out belts like participation ribbons. Boxing needs to condense their 17 weight classes into something more manageable… if not 10, or the “prestige eight,” then figure it out, but is must be less. Hugging needs to be eliminated or at least severely limited in the future… it is out of control. And the big fights need to happen without months or years of delay because of selfish fighters or ridiculous demands… because fans deserve to see two fighters in their primes fight, not argue about terms.

Specter Chronicle 001: NASCAR, NASCAR Heat 5, and Auto Racing Simulation

The move towards returning normalcy back to this website is one step closer as I am shifting from a generic “Emerald Specter” column to this new “Specter Chronicle.” The first topic for this is in the title: NASCAR, NASCAR Heat 5, and Auto Racing Simulation.

As a fan of the NASCAR Cup Series, I have followed the sport for quite a long time. My first full season of watching was in 1992 when Richard Petty ran his final race and Alan Kulwicki won the Winston Cup. There were a large number of “legends” present during this season and it also kicked off my determination to want to start trying to simulate the sport.

Since ’92 was more analog than digital, the first attempt was cards. I have since learned that there was a NASCAR Race Cards game that essentially did what I was trying to do, but my game was closer to a 10 lap race. That card version also required friends to play and trying to run any sort of “more than a night of games” league wasn’t happening. I wanted something that was more of a simulation of a season than just a race.

While enjoying Cup Series I was also learning to code in BASIC, which meant I could try to create my NASCAR dream in a digital form! I could simulate an entire field of cars but my parameters relied heavily on randomness, meaning drivers weren’t able to be super consistent.

Video games evolved enough, eventually, to liven up the scene. While I could simulate entire seasons, or careers, I still had to be personally involved… and that wasn’t exactly what I was after. I did enjoy my time with those early versions but it wasn’t exactly what I was looking for in simulation.

But that does lead me to the specific video game I’d like to talk more about: NASCAR Heat 5.

While video games have done various levels of quality in the playability department but none of the games have done as much as NASCAR Heat 5 has done. Sure, it’s the most recent game that I’ve personally purchased, but it isn’t the most recently released game out there. That belongs to NASCAR ’21: Ignition (as of the writing of this article). Where Ignition fails, though, is that it’s new and didn’t have the polish of the Heat series. It’ll be quite some time before they do get there, too. NASCAR Heat 5 has done the best that I’ve played in allowing the player to experience the NASCAR… well, experience.

NASCAR Heat 5

True, I haven’t personally played Ignition, but my opinion of Ignition comes from someone I trust who has played it extensively. His opinion is that Ignition is complete garbage, to the depth that he got rid of the game after only eight months of owning it.

Looking back at the above, though, NASCAR Heat 5 allows me to run either as a fictional character (like my current run as Lou Sweel on my YouTube Channel) or as myself in a season or career mode. This is still the same problem that I’ve mentioned above. So, is there a solution to this problem in 2022?

Actually, yes.

In 2000, I worked somewhere that did tech support for Microsoft Excel and was assigned to the team that provided this support. In order to be able to confidently provide this support I needed to be formally trained in the program, so Microsoft sent out their representative to train me (and the rest of my class) on Excel. Since that time, I’ve expanded to include Apple’s Numbers and Google Sheets. So, I’m really into spreadsheets as a whole.

There have been several runs at a NASCAR-esq simulator in a spreadsheet. Just like back in the BASIC days, a lot of my attempts ran into the randomness element. Using other people’s spreadsheets that simulated entire events like soccer and American football, I tried to adapt those concepts to auto racing. None of these attempts work because, as one would expect, auto racing is a different animal all together.

A more recent search for auto racing spreadsheet simulations turned up the solution to my problem. Trying to simulate auto racing is something that can be boiled down into a simulation of one specific aspect of the sport: a lap time simulator.

Building something that simulates only a single lap, using parameters that include a driver’s skill, track differences, vehicle speeds, tire wear, and other factors is the basis for building a simulation. Like an onion, I started building on top of that and have gotten to the point that I can start creating a roster of drivers to compete in a simulated season on a variety of tracks.

At long last, a simulation.

What’s the point of this? Well, I like the idea of honing this simulator and building my skills in spreadsheet programming up. I also have simulated sports on this website before, and will do so again. This time, though, I’ll start with the auto racing and build out from there.

The simulator will start out with a certain level of technicality and build up from there. There are certain elements built into the spreadsheet currently and there are more elements that I’d like to include into it in the future. As time moves on, I’m hoping that the level of detail a real NASCAR Cup Series team has in adjusting a car for traveling around the track can be included.

Maybe that will be when I’m programming something more than a spreadsheet.